![]() ![]() As soon as I was pleased with the overall picture the real fun began. When I had my initial idea I jumped right in and tested a few font settings and color schemes. To hint at the mix of stylized action and fierce competition I have chosen to use Kraash, a highly stylized comic font, and Univers, the classic grotesque typeface, which has a very nice extra bold font weight. Therefore realism and delicate textures would be the wrong artistic choice for the logo. The game itself will be highly stylized and most likely use cartoon shaders. Another logical decision is to create vector graphics, so that we can scale the logo for use in promotional material as well. In our case it has to show uncompromising fun and that the game does not take itself too seriously (like Broforce for example). The first step is of course determining what message the logo has to send. Several people have asked me how the logo was created, so here you have a short tutorial on how to design an indie game logo in Illustrator. To announce our project in a way that it deserves I have created a logo that represents the over the top experience we are aiming for. I am currently working on a game prototype with a few friends and we settled on a slightly ridiculous title. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |